Friday, May 9, 2008

This Month's Tips

Easy Tribute Summoning: Sometimes it can be hard to have a monster on the field to Tribute in order to perform a Tribute Summon.

Because you can only Normal Summon or Set 1 monster per turn, if you Normal Summon or Set a monster, that monster has to stay on the field on the field throughout your opponent’s turn so that you can tribute it on your next turn.

An easy way to get around this is to Special Summon a monster and Tribute it. Because a Special Summon does not count as your 1 Summon for the turn, you can use a card like “Monster Reborn” or “Premature Burial” to Special Summon a monster, and then Tribute that monster the same turn for your Tribute Summon.

Command Knight: “Command Knight” has an effect that increases the ATK of all your Warrior-Type monsters by 400 points, including herself! Such a good effect will make this card the first monster your opponent will want to attack. But “Command Knight” has a second effect, that says she cannot be attacked if you control another monster.

This means that if you have two “Command Knights” on the field, neither can be attacked by your opponent! Look for ways to Summon 2 “Command Knights” using cards like “Reinforcement of the Army”.

Monster Tokens: A Monster Token can be any sort of marker that you want: a coin, a glass bead, empty card sleeve etc. Monster Tokens are created by cards like “Jam Breeding Machine”. The card will say what the ATK, DEF and other stats are for the Monster Token.

A Monster Token is treated exactly like a monster. It can be in Attack or Defence Position (but can never be flipped face down). It can attack and be attacked, can be tributed, can have Equip Spell Cards equipped to it, and so on. If a Monster Token is destroyed, Tributed, returned to a player’s hand by card effects, etc., the Monster Tokens are removed from the field. Monster Tokens are always considered Normal Monsters, not Effect Monsters.

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